Вышло новое обновление Garry's Mod Fixed some props not gibbing correctly in multiplayer Fixed occasional clientside Lua error on join Fixed players sometimes spawning in the same spot Prevented players spawning inside each other Fixed server.cfg executing twice Fixed crash due to too many effects being created Fixed networked vars not being transmitted on connect Script enforcer no longer requires a generated clientscript.txt file Fixed http.Get causing freezes Lua errors are now logged in server log Fixed bots getting kicked by script enforcer bot is no longer needs sv_cheats Blocked con_logfile from being changed Beefed up CRC on downloaded Lua files Fixed default HL2 splash shown when in widescreen
Added table.Random() Added player:SetViewOffset( vec ) Added player:SetViewOffsetDucked( vec ) Added player:SetHull( vMin, vMax ) (default ( -16, -16, 0 ), ( 16, 16, 72 )) Added player:SetHullDuck( vMin, vMax ) (default ( -16, -16, 0 ), ( 16, 16, 36 )) Added player:ResetHull() Added SWEP:GetTracerOrigin() (return a Vector) Added GAMEMODE:PlayerSilentDeath( ply ) Fixed Player:TraceHullAttack not hurting other players (Thanks SteveUK) Added player.GetBots() Added player.GetHumans() Added CSoundPatch:IsPlaying() Added game.CleanUpMap() game.GetMap() is now shared Added Player:Kick( reason ) Added Player:Ban( minutes, reason ) Added GAMEMODE:OnPlayerHitGround( ply, bInWater, bOnFloater, flFallSpeed ) Added GAMEMODE:GetFallDamage( ply, flFallSpeed )
И так же вышел Update 61,список изменений:
Fixed spawn menu not opening properly on some computers Fixed various issues with Script Enforcer Renamed sv_scriptenforcerenabled to sv_scriptenforcer
Скачать (5.2 МБ)
|